RE: Custom Tiles from 10330 racer
2026-01-14, 8:22 (This post was last modified: 2026-01-14, 8:30 by Peter Grass.)
2026-01-14, 8:22 (This post was last modified: 2026-01-14, 8:30 by Peter Grass.)
Since they are all flat surfaces you could implement them as texture maps by making a new dat for the part and inserting the info it needs.
https://www.ldraw.org/texmap-spec.html
I've attached the 4 textures you would need if you want to do that. That way you don't need to wait for someone else to make the parts for any existing flat surface, but you do need to know how to edit the dat files and how to adjust the dimensions.
So if for example I wanted to do the texture for 4162pb300 it would look something like this:
0
0 Name: 4162pb300.dat
0 Author:
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Licensed under CC BY 4.0 : see CAreadme.txt
0 BFC CERTIFY CCW
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\4162s01.dat
0 !TEXMAP START PLANAR -80 0 10 80 0 10 -80 0 -10 4162pb300.png
0 !: 4 16 80 0 10 -80 0 10 -80 0 -10 80 0 -10
0 !TEXMAP END
And you end up with this:
https://www.ldraw.org/texmap-spec.html
I've attached the 4 textures you would need if you want to do that. That way you don't need to wait for someone else to make the parts for any existing flat surface, but you do need to know how to edit the dat files and how to adjust the dimensions.
So if for example I wanted to do the texture for 4162pb300 it would look something like this:
0
0 Name: 4162pb300.dat
0 Author:
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Licensed under CC BY 4.0 : see CAreadme.txt
0 BFC CERTIFY CCW
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\4162s01.dat
0 !TEXMAP START PLANAR -80 0 10 80 0 10 -80 0 -10 4162pb300.png
0 !: 4 16 80 0 10 -80 0 10 -80 0 -10 80 0 -10
0 !TEXMAP END
And you end up with this: