(6 hours ago)N. W. Perry Wrote: Exactly, that was the basic genesis of the idea:
Actually I don't think this is hard to do if an editor already supports the !TEXMAP (and !DATA) extension(s).
It just needs to project the ldraw code onto a texture, something all major rendering api's have tools for.
Spec wise it would only need for !TEXTURE to allow normal ldraw references (besides png ones) and a fixed projection definition (ortho?).
