Using downloaded .dat files in BL Studio


RE: Using downloaded .dat files in BL Studio
#3
(2024-09-20, 9:11)Gerald Lasser Wrote: Generally you will need all the files in the zip file.

Those "s" files are so-called subfiles and are usually things that are mirrored or used mulltiple times in a part, so you need them
There might also be "p" files, primitives, that were made new to aid in the construction of the parts, so they are necessary as well.

In addition, as we changed hte naming of the ring prims, some parts might refer to prims that are currently not part of Studio, so those prims are included as well, we talked about it and I think Orion has already updated the zip Generator.

Sometimes Studio may already contain a "raw" file in their library, that was imported by them and sometimes is not really in line with our specs. THose parts are given preference As Studio looks up parts in this order:

- parts
- unofficial
- custom

as custom is last, if they included that part already, you will never see the custom one.

br Gerald
All but one of the Duplo parts that are already in Studio are hidden due to problems at present with connectivity. So it looks as if I will have to rename the files and I guess that means I will also have to rename any files in the S, collider and connectivity folds that look like they are linked as well?

I see many of the parts in the “P” folder have the same name, so I am guess these are the same?

Thanks, Clive
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RE: Using downloaded .dat files in BL Studio - by Lawford - 2024-09-20, 17:19

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