Thanks for the suggestion. I don't think I recreate the OpenGL context when the toolbar is toggled, but I'll have to check my code to be sure. I think I just show/hide the bar windows, and then resize the OpenGL window. (In LDView, the OpenGL window is a borderless sub-window of the main LDView window so that it's out of the way of the optional toolbar and status bar.)
LDView 4.2 Beta 1 Released
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