(2022-09-07, 15:12)Orion Pobursky Wrote: Why is the origin where it is? The reason of "that's the way we do things for clips" isn't good enough in my opinion.
Also, this phandle1 could reference phandle2 since most of the geometry is the same. In that case 2 should probably become 1 and vice versa.
I'll fix this then, since I edited all the parts using them, but where should the origin be?
Using phandle2 inside phandle1 would add a lot of really unnecessary triangles. I don't like that.