(2022-07-05, 12:21)Lasse Deleuran Wrote: I think the online 3D render might cause some confusion.
This is what the mask looks like in the "physical renderer":
You can see how the use of normals and UV's help to make the surface appear smooth. This is all trickery, and you can see where the trickery fails - particularly on the parts that look wrinkled, and on the top of the "kissing mouth".
Turning on UV mode highlights these issues:
The normals (the red lines) show that some are erroneously computed at the top of the kissing mouth, causing the rendering issues:
This error can be caused either by the heuristic failing, or the part being modelled inconsistently.
I think we should have a thread where we talk about how to compute normals and UV's, since everyone seems to be doing their own thing (including me)
I think that the way LDView does that particularly is very good