Magnus wrote this as comment to one of my submitted parts:
"Am I missing something, or why are we creating "texture mapping", when patterns like this is created?"
Well, I think I have finally made a part that's pro texture mapping:
![[Image: 6985160784_93a877230e_b.jpg]](http://farm8.staticflickr.com/7104/6985160784_93a877230e_b.jpg)
This is still WIP but as of right now, it has gone beyond 600 KB. I think I could do that with a Hi-Res image for about a third or a quater of that size. Although I don't know which format the textures will finally be, I made a test jpeg about 2000x2000 px in size which had 300 KB. But I think a texture for a torso doesn't have to be this big and could still be considered as Hi-Res.
"Am I missing something, or why are we creating "texture mapping", when patterns like this is created?"
Well, I think I have finally made a part that's pro texture mapping:
![[Image: 6985160784_93a877230e_b.jpg]](http://farm8.staticflickr.com/7104/6985160784_93a877230e_b.jpg)
This is still WIP but as of right now, it has gone beyond 600 KB. I think I could do that with a Hi-Res image for about a third or a quater of that size. Although I don't know which format the textures will finally be, I made a test jpeg about 2000x2000 px in size which had 300 KB. But I think a texture for a torso doesn't have to be this big and could still be considered as Hi-Res.