[Suggestion] Curve the npeghole primitives


RE: [Suggestion] Cure the npeghole primitives
#16
(2022-04-25, 15:10)Max Murtazin Wrote: What problems might arise, for example? Currently I see ~20 primitives that just need to be updated, and not much problems updates might cause

Changing the primitives themselves probably won't be too much of a problem as long as you don't change the geometry at the edges. It's finding and fixing/updating those parts that either interact with the primitives in a nonstandard way or don't use the primitives at all.
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RE: [Suggestion] Cure the npeghole primitives - by Orion Pobursky - 2022-04-25, 15:28

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