(2022-04-25, 15:10)Max Murtazin Wrote: What problems might arise, for example? Currently I see ~20 primitives that just need to be updated, and not much problems updates might cause
Changing the primitives themselves probably won't be too much of a problem as long as you don't change the geometry at the edges. It's finding and fixing/updating those parts that either interact with the primitives in a nonstandard way or don't use the primitives at all.