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RE: Help! Stud.io is a mess and PartDesigner is janky! What do I do?
2022-04-01, 7:11
(2022-04-01, 2:07)Violet Barrett Wrote:
- Are there any better alternatives to creating parts over PartDesigner? Namely, PartDesigner has issues when processing models of very high face counts, and it seems to attempt to apply some sort of geometry modifier on import, which when combined with what I presume to be similar modifiers passed upon starting a photorealistic render, results in models looking... iffy, to say the least.
- Is there a relatively simple way for modelers in Blender, Fusion360, and other programs who are accustomed to making parts for 3d printing to apply primitives to things like axles, studs, and pin holes? A big problem when working with these models is the lack of consistency between the connection points of parts, so this would definitely be a huge step forward if a (relatively) painless solution exists.
- Since a majority of our community uses Stud.io for building and rendering their Bionicle MOCs due to ease of use, is there anything you have learned about Stud.io that we may have not?
- Most of us use LDparteditor to create LDraw parts (https://nilsschmidt1337.github.io/ldparteditor/). Fair warning: powerful, but steep learning curve (and scarce documentation to say the best). Unfortunately you will still need PartDesigner to add connectivity/process collision...
- Fredrik Hareide is working on such a tool (https://forums.ldraw.org/thread-24153-po...l#pid45043). But that's a complex project, don't hold your breath
- I do agree that Studio is great for rendering or creating building instructions, but for model building it's a big meeehhh for me... Especially for Technic building I prefer a lot LDCad. Caveats: "the best tool is the one you know how to use" and "doesn't solve the lack of Bionicle parts"!