That's not true. The spec very specifically has support for fallback geometry so that non-texture-supporting applications would display that instead. Any existing part that was updated to have a texture would continue to display exactly the same in applications not supporting textures. New parts modeled with textures would have whatever level of fallback geometry was considered appropriate. In the short run, this fallback geometry would likely be fairly detailed. In the long run (years down the road, once almost all LDraw apps support textures), this fallback geometry might be very rudimentary.
Texture Mapping extension
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