RE: Save CPU/GPU in LDCad when Editing Large Models?
2021-09-28, 13:29 (This post was last modified: 2021-09-28, 13:29 by G.D. Grant.)
2021-09-28, 13:29 (This post was last modified: 2021-09-28, 13:29 by G.D. Grant.)
(2021-09-27, 22:00)Roland Melkert Wrote: Judging from your story you are using a software OpenGL rendering platform.
LDCad's rendering engine doesn't really use any fancy things effects wise so your biggest bet would be on reducing the amount of data/work send to OpenGL
You could try:
- Set vertex processing to "minimal"
- Disable all edge lines.
Both options can be controlled using the prefs/LDraw menu.
Next you could try to minimize the rendering frequency.
This is done by disabling 'hottracking' in prefs/OpenGL
Last you could try disabling the anti alias feature, but it might already be disabled resulting from a low OpenGL version.
It is the last option in the prefs/LDraw menu.
As a very last resort you could try disabling lighting, but without edges the rendering might be just a blob of colors.
I couldn't thank you enough, Mr Melkert. LDCad is running a lot smoother now.
Indeed the antialiasing setting can only be set to either "edges only" or "none," as you had predicted.
Thank you again for your help. It's most appreciated.
--
G.D. Grant