Save CPU/GPU in LDCad when Editing Large Models?


RE: Save CPU/GPU in LDCad when Editing Large Models?
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(2021-09-26, 21:52)G.D. Grant Wrote: Is there a way to make the rendering a little cheaper in LDCad to save a bit of graphics power?

Judging from your story you are using a software OpenGL rendering platform.

LDCad's rendering engine doesn't really use any fancy things effects wise so your biggest bet would be on reducing the amount of data/work send to OpenGL

You could try:

- Set vertex processing to "minimal"
- Disable all edge lines.

Both options can be controlled using the prefs/LDraw menu.

Next you could try to minimize the rendering frequency.

This is done by disabling 'hottracking' in prefs/OpenGL

Last you could try disabling the anti alias feature, but it might already be disabled resulting from a low OpenGL version.

It is the last option in the prefs/LDraw menu.

As a very last resort you could try disabling lighting, but without edges the rendering might be just a blob of colors.
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RE: Save CPU/GPU in LDCad when Editing Large Models? - by Roland Melkert - 2021-09-27, 22:00

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