RE: Save CPU/GPU in LDCad when Editing Large Models?
2021-09-27, 22:00 (This post was last modified: 2021-09-27, 22:00 by Roland Melkert.)
2021-09-27, 22:00 (This post was last modified: 2021-09-27, 22:00 by Roland Melkert.)
(2021-09-26, 21:52)G.D. Grant Wrote: Is there a way to make the rendering a little cheaper in LDCad to save a bit of graphics power?
Judging from your story you are using a software OpenGL rendering platform.
LDCad's rendering engine doesn't really use any fancy things effects wise so your biggest bet would be on reducing the amount of data/work send to OpenGL
You could try:
- Set vertex processing to "minimal"
- Disable all edge lines.
Both options can be controlled using the prefs/LDraw menu.
Next you could try to minimize the rendering frequency.
This is done by disabling 'hottracking' in prefs/OpenGL
Last you could try disabling the anti alias feature, but it might already be disabled resulting from a low OpenGL version.
It is the last option in the prefs/LDraw menu.
As a very last resort you could try disabling lighting, but without edges the rendering might be just a blob of colors.