Isn't it a bit overkill to use texture's when there is vector data available?
Because unless it's a curved surface the vector data could translate into core LDraw format which in the long run produces higher quality because it won't go 'fuzzy' at closeups.
Because unless it's a curved surface the vector data could translate into core LDraw format which in the long run produces higher quality because it won't go 'fuzzy' at closeups.