RE: coordinate-handedness confusion
2021-08-31, 18:11 (This post was last modified: 2021-08-31, 18:12 by Roland Melkert.)
2021-08-31, 18:11 (This post was last modified: 2021-08-31, 18:12 by Roland Melkert.)
(2021-08-31, 17:57)KristyB Wrote: https://imgur.com/a/EwC2rc0
To go from right handed (LDraw) to left handed (UE4) you need only to flip one axis, I think flipping the Z one is best.
But you need to do that after the whole model is loaded and assembled/flattened into a mesh.
After the z flip you need to do an additional rotation to compensate for the LDraw neg Y up and Unreal's weird z is up orientation.
But the z flip alone should give you a clean model, it will just sit on its side or something without the additional rotation.
Even without the z flip it should be a solid model it will only be mirrored.
So the most important thing is to make sure you assemble the LDraw data correctly, before worrying about the coordinate system.