[SOLVED!] coordinate-handedness confusion


RE: coordinate-handedness confusion
#7
(2021-08-31, 17:57)KristyB Wrote: https://imgur.com/a/EwC2rc0

To go from right handed (LDraw) to left handed (UE4) you need only to flip one axis, I think flipping the Z one is best.

But you need to do that after the whole model is loaded and assembled/flattened into a mesh.

After the z flip you need to do an additional rotation to compensate for the LDraw neg Y up and Unreal's weird z is up orientation.

But the z flip alone should give you a clean model, it will just sit on its side or something without the additional rotation.

Even without the z flip it should be a solid model it will only be mirrored.

So the most important thing is to make sure you assemble the LDraw data correctly, before worrying about the coordinate system.
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RE: coordinate-handedness confusion - by Roland Melkert - 2021-08-31, 18:11

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