[SOLVED!] coordinate-handedness confusion


RE: coordinate-handedness confusion
#2
(2021-08-28, 12:31)KristyB Wrote: What coordinate system do lDraw parts ACTUALLY use? The documentation *says* "Right handed with -y up", but shows a picture of a left-handed -y up coordinate axis.

Further - how would I go about translating the matrix to a left-handed +y-up format? I am trying to read ldr files inside of UE4, and the typical method of flopping the y/z coords and negating x/y/z is not working.

It is right handed, to get the y up it only rotates 180 degrees around x.

the picture might be confusing because it shows an arrow pointing up labeled -Y (if it was left handed it would be labeled just Y)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: coordinate-handedness confusion - by Roland Melkert - 2021-08-28, 16:20

Forum Jump:


Users browsing this thread: 2 Guest(s)