[SOLVED!] coordinate-handedness confusion
2021-08-28, 12:31 (This post was last modified: 2021-09-10, 10:43 by KristyB.)
2021-08-28, 12:31 (This post was last modified: 2021-09-10, 10:43 by KristyB.)
What coordinate system do lDraw parts ACTUALLY use? The documentation *says* "Right handed with -y up", but shows a picture of a left-handed -y up coordinate axis.
Further - how would I go about translating the matrix to a left-handed +y-up format? I am trying to read ldr files inside of UE4, and the typical method of flopping the y/z coords and negating x/y/z is not working.
Further - how would I go about translating the matrix to a left-handed +y-up format? I am trying to read ldr files inside of UE4, and the typical method of flopping the y/z coords and negating x/y/z is not working.