(2020-12-06, 10:57)Gerald Lasser Wrote: I meant that we used the AXLEHOLE prim for sightly rounded holes.
Yes, for the meantime I used a new one, based on AXL3HOLE, for the final part I am not sure if I should go with our symmetrical one, AXLEHOLE, AXL3HOLE or a new instance
I'm in favor of a new primitive, since the old AXLEHOLE prim is incorrect, Its derivative axlehol8 is even bfc inverse.
Many of the complete axlehole shortcut primitives contain to many edgelines and can't be used because of that.
IMHO we should obsolete the whole AXLEHOLE family, and force new parts to use a more correct design.