The geometry for the texture is doing double-duty here; as there is no vector-graphic pattern it seems a bit wasteful to duplicate the geom in a FALLBACK section.
As I said, the three spaces was a typo on my part - I intended to just have the two spaces - but as the spec permits any amount of whitespace between tokens, if the PT is having problems with this then there's a bug there somewhere.
As I said, the three spaces was a typo on my part - I intended to just have the two spaces - but as the spec permits any amount of whitespace between tokens, if the PT is having problems with this then there's a bug there somewhere.