(2020-03-29, 18:20)N. W. Perry Wrote: However, I thought we had to set all basesizes to 100%, because Studio isn't able to scale segments; why does it work in this case?Question is not "in this case", it's "now"... this has been corrected some time ago. Still a bit buggy, faked seams are also scaled in renders. This prevents to use large scaling factors.
Using LDCad flexible parts with Studio
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