In the .POV file the LDXCamAspect is being set to <-1,0,0>. Changing this to <1,0,0> fixes the problem.
Code:
// Camera
#ifndef (LDXSkipCamera)
camera {
#declare LDXCamAspect = image_width/image_height;
location LDXCameraLoc
sky LDXCameraSky
right LDXCamAspect * < -1,0,0 >
look_at LDXCameraLookAt
angle 74.114571
}
#end