(2020-02-24, 22:24)Orion Pobursky Wrote: Well, the format is definitely not text based since Blender (and probably by extension Cycles) use a binary file format. Since this uses Mecabricks custom plugin, the customization would most likely be limited to those customizations allowed by the plugin.
The only way I even consider support for blender in LDCad, would be by using a format Blender can import out-of-the-box.
USD (Universal Scene Description Language) seems to be that format at first glance.
It appears to be atleast as configurable as pov script.
I have to revisit blender first to get the feel of things again, as I haven't worked with it for some time.
Then save something simple as .usd to see how the format stores a basic mesh.