RE: Tourguide or walktrough animation
2020-02-16, 21:40 (This post was last modified: 2020-02-16, 22:05 by Michael Horvath.)
2020-02-16, 21:40 (This post was last modified: 2020-02-16, 22:05 by Michael Horvath.)
(2020-02-16, 20:00)Roland Melkert Wrote: The distance parameter is indeed a preparation on blur support in (pov) exports.
The editor doesn't have a 1st person mode, only trackball or spin control.
The camera tools in the scripts menu are helpers to initialize ldc.camera objects in animation scripts.
The walk trough animation script lets you switch from 1st to 3rd person by editing the cameraMode variable at the top.
I have probably suggested this already, but a "walk" camera mode that works like first-person shooter video games would be very nice (for my very large horizontal town models). The dev version of LDView already has this feature, but sadly the framerate is much worse than LDCad on my very old computer and video card.