(2020-02-10, 18:58)Lasse Deleuran Wrote: I see one missing piece. The call "ldrLoader.loadTexmaps();" is missing. It should be called right before generateThreePart(). See the generate() method for comparison.
However. Calling this did not make the texture appear, so I am continuing debugging those two links you gave me.
I added that command and it now works for me. However, the texture doesn't show until the part is rotated in some cases.