LDPub3D - assembly scale vs camera distance


RE: LDPub3D - assembly scale vs camera distance
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(2019-11-24, 6:52)Hendrix Wrote: Thank you Jaco.  That's helpful.  In the end, I've stayed with the Native renderer (so I'm working with camera distance instead of scale).  

However whenever I set the camera distance it seems to affect both the model AND the parts list.  So at the moment, I leave camera distance alone and I'm using camera FOV to independently scale the model and the parts list.    But that seems like a work around and there must be a better way to do it.  I'm just starting to work with the meta commands directly, so I suspect it may be something I need to try an manage that way, but any pointers would be welcome.

What version of LPub3D are you using?
I believe this is corrected.
See this discussion: https://forums.ldraw.org/thread-23578.html
Jaco van der Molen
lpub.binarybricks.nl
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RE: LDPub3D - assembly scale vs camera distance - by Jaco van der Molen - 2019-11-24, 9:17

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