(2019-07-10, 23:52)Damien Roux Wrote: I agree with you, but I've never thought about another way to do it. Also, original parts from Lutz where also embedding colors like this, as far as I remember.
Here is my suggestion for an alternative.
Code:
#declare lg_black = texture { ... }
#declare lg_black_slope = texture { lg_black normal { lg_slope_normal } }
#declare lg_black_mat = material { texture { lg_black } interior { lg_ior } }
#declare lg_black_mat_slope = material { texture { lg_black_slope } interior { lg_ior } }
Or something much like that.