Ldcad new Shadows objects


RE: Ldcad new Shadows objects
#3
(2019-04-23, 19:16)Roland Melkert Wrote: Thanks for trying, but these snapping definitions could be done much easier with normal SNAP_CYL meta's.

e.g 57046d.dat

Code:
0 !LDCAD SNAP_CYL [gender=F] [caps=none] [secs=R 7.5 2] [pos=-60 2 0] [grid=4 1 20 0]

These holes are bigger then a normal pinhole so they won't snap to pins.

But I'm not sure how these parts are usually used in reallife, so you might want to change the above 7.5 into 6 to force them to snap to pins.




Thank you very much i make a little modification about your code i left them like this to make easy the snaping while building a model.
Code:
0 !LDCAD SNAP_CYL [gender=F] [caps=none] [secs=R 6 2]  [pos=0 0 0] [ori=1 0 0 0 1 0 0 0 1]



This odd pieces are used in the lego 9686 educational kit. i use them to teach kids about areo dynamics.

btw, every time i use it i learn more things. i love the software


[Image: 0vIpKrQ.png]


[Image: 6JsvaGq.png]



[Image: 55Ogki3.png]
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: Ldcad new Shadows objects - by Victor Di Rienzo - 2019-04-24, 14:18

Forum Jump:


Users browsing this thread: 3 Guest(s)