(2019-01-25, 15:35)Ulrich Röder Wrote:(2019-01-23, 12:23)Philippe Hurbain Wrote: For me yes, they are overkill. Considering the gazillon of available fonts, it's often easier to use a similar font, generate the text with txt2dat and if needed tweak a few letter shapes to better match the font used by LEGO (and even if the font was available as primitives, tweaking it implies inlining...)
It's not Ariel or Myriad .... I hope you do not mind, Phillip
The font for this part is again Swiss BT 721 .... but not "bold" .... in that case it is "normal".
...fits 100%
A real proof that this font has been in use since the gray 12v era until today at Lego.
Perhaps the trade off should be to introduce only very commonly used fonts as primitives.
... makes sense anyway in frequent occurrences .. otherwise Phillip, of course you have legitimate good arguments.
I've not created many textual patterned parts myself, but I'd like to understand the relative development effort and rendering efficiency between a) building the text string with txt2dat and tweaking if necessary, versus b) scaling and combining individual character primitives.
Thanks,
Chris (LDraw Parts Library Admin)