One thing that I did not see mentioned was that because Studio uses LDraw models, you can directly import Custom Ldraw parts.
On Windows the path is:
.\Program Files\Studio 2.0 Beta\ldraw\Custom Parts\parts (the space is required in the Custom Parts folder)
On Mac it is
/applications/Studio 2.0 Beta/ldraw/Custom Parts/parts (the space is required in the Custom Parts folder)
I have found that unofficial parts cannot be added to the unofficial folder and that if there are and sub-parts, the /s folder will need to be added as well.
One trick that Philo helped me with recently, was that although Studio doesn't support flex parts, LDcad can be used to make them using the "generate a loose file" option and then place them in the Custom Parts folder. They will have no snapping data but that is not too hard to work around.
This also allows the great render to work with flex parts.
Another tip is in the settings, you can assign brick movement to keys so that there is not the need to use the transform arrows.
On Windows the path is:
.\Program Files\Studio 2.0 Beta\ldraw\Custom Parts\parts (the space is required in the Custom Parts folder)
On Mac it is
/applications/Studio 2.0 Beta/ldraw/Custom Parts/parts (the space is required in the Custom Parts folder)
I have found that unofficial parts cannot be added to the unofficial folder and that if there are and sub-parts, the /s folder will need to be added as well.
One trick that Philo helped me with recently, was that although Studio doesn't support flex parts, LDcad can be used to make them using the "generate a loose file" option and then place them in the Custom Parts folder. They will have no snapping data but that is not too hard to work around.
This also allows the great render to work with flex parts.
Another tip is in the settings, you can assign brick movement to keys so that there is not the need to use the transform arrows.