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Studio 2.0 review - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: LDraw Editors and Viewers (https://forums.ldraw.org/forum-11.html) +--- Thread: Studio 2.0 review (/thread-22940.html) |
Studio 2.0 review - Philippe Hurbain - 2018-09-21 With the release of Bricklink's Studio 2.0 and seeing its increased popularity I decided to have a closer look at it, here is a quick summary of my experience using it. 1 - Installation Nothing much to say: download the installer and launch it... Nothing to configure, it just works. 2 - Building I tested building with a small Technic model, 42001 Mini Off-Roader. Not the most general purpose test case, but it is my favorite domain, and probably the most demanding style for CAD capabilities. Here is the result... ![]() The Studio file is available here, and a raw Ldraw export is here. Random notes:
3 - Rendering
Studio Instruction Maker is the major addition to version 2.0 (along with Eyesight renderer). An I must say - Wow!!! This is by far the best instruction generator I used. Concepts are very similar to LPub/LPub3d, but user interface is imho significantly better (in LPub you never know where you must right click to perform such or such action). More importantly, Studio Instruction Maker is FAST. You can navigate between pages, change layout, scale models in a snap. Rendering quality is very good, as you can see from the attached PDF. 5 - Conclusions Overall I liked Studio. As mentioned above, model creation is the weak point (for me, used to LDCad), but it does work... The seamless integrated rendering tool is very convenient, and I'm really fond of instruction generator! RE: Studio 2.0 review - Owen Dive - 2018-09-22 (2018-09-21, 13:53)Philippe Hurbain Wrote: Eyesight renderer, Very High setting, 15 minutes Those settings are so High, the model is noticeably off the ground! How does it handle an import of LDraw file? i.e. how feasible is it to make the model in LDCad and then generate instructions/renders in Studio? RE: Studio 2.0 review - Philippe Hurbain - 2018-09-22 (2018-09-22, 3:41)Owen Dive Wrote: Those settings are so High, the model is noticeably off the ground! ![]() As I told above, this is caused by the bounding box of tires, artificially lowering the ground level. I was too lazy to regenerate the very high quality... Quote:How does it handle an import of LDraw file? i.e. how feasible is it to make the model in LDCad and then generate instructions/renders in Studio?Mostly, very well. Actually, the full flow was
RE: Studio 2.0 review - Cam's Bricks - 2018-09-24 One thing that I did not see mentioned was that because Studio uses LDraw models, you can directly import Custom Ldraw parts. On Windows the path is: .\Program Files\Studio 2.0 Beta\ldraw\Custom Parts\parts (the space is required in the Custom Parts folder) On Mac it is /applications/Studio 2.0 Beta/ldraw/Custom Parts/parts (the space is required in the Custom Parts folder) I have found that unofficial parts cannot be added to the unofficial folder and that if there are and sub-parts, the /s folder will need to be added as well. One trick that Philo helped me with recently, was that although Studio doesn't support flex parts, LDcad can be used to make them using the "generate a loose file" option and then place them in the Custom Parts folder. They will have no snapping data but that is not too hard to work around. This also allows the great render to work with flex parts. Another tip is in the settings, you can assign brick movement to keys so that there is not the need to use the transform arrows. RE: Studio 2.0 review - Philippe Hurbain - 2018-09-24 I intended add a note on flex parts today, thanks for doing the work for me ![]() Just two links to complement my review above: - the model file with included rubber band and building instructions layout informations - the rubber band itself, to be placed in Custom Parts folder as explained by Cam. RE: Studio 2.0 review - Jaco van der Molen - 2018-09-24 OK, very interesting. I never took a look again since Stud.io, but this is impressive. The renderer indeed is very nice and instructions generator looks promising. So, I worked with it just now for 10 minutes or so. For die-hard LDCad / LPub3D users (like me ;-) this might take long time to get used to. But for beginners it seems the right tool to start modeling digitally. RE: Studio 2.0 review - Victor Di Rienzo - 2018-09-24 Stud.io Strength
Stud.io weekness
Its a serious challenge for Ldcad or LeoCad. Probably in the future will be the standard if development continues as its going now. By the moment i will continue with LDcad but time will let us know who will be the winner. this is a sample of a excellent easy render. it does not takes you more than 15 seconds to set the scene. then it took like 15 miunts to render but the quality is exceptional. ![]() RE: Studio 2.0 review - Orion Pobursky - 2018-09-24 (2018-09-24, 14:21)tatubias Wrote: this is a sample of a excellent easy render. it does not takes you more than 15 seconds to set the scene. then it took like 15 miunts to render but the quality is exceptional. There's definitly some rendering artifact, probably due to bad smoothing, on the nose of the model but overall an impressive rendering. RE: Studio 2.0 review - Victor Di Rienzo - 2018-09-25 (2018-09-24, 17:39)Orion Pobursky Wrote:(2018-09-24, 14:21)tatubias Wrote: this is a sample of a excellent easy render. it does not takes you more than 15 seconds to set the scene. then it took like 15 miunts to render but the quality is exceptional. It's not an artifact it's my self doing a bad design. Lol. The artifact is my self lol. What i want to say it literally took 3 click to have this level of rendering RE: Studio 2.0 review - Philippe Hurbain - 2018-09-25 Mmmhhhh... Wedo2 parts do look wrong with Studio, both with the editor AND with Eyesight render! POV render is OK. Studio editor ![]() Studio Eyesight ![]() Studio POV ![]() LDCad ![]() LDView ![]() |