mathematical functions for scripting in LDCad


RE: mathematical functions for scripting in LDCad
#7
I figured out why I experienced the 180° flip. I just applied the rotation to the wrong orientation matrix.

But basically I learned now that everything I need is already packed inside the scripting API. Thank you!

Coming back to the matrix type. You describe that it is a 4x4 matrix initialised as identity matrix. But for the location and orientation only 12 elements are used. Do the four remaining elements contain information?
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RE: mathematical functions for scripting in LDCad - by Joscha - 2018-03-15, 14:05

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