(2018-01-30, 2:34)Orion Pobursky Wrote:(2018-01-30, 1:54)Michael Horvath Wrote: Do any of the POV-Ray converters support this extension yet?
I believe LDCad’s export does.
It does but there are some limitations resulting from the differences between OpenGL and Pov-ray's texturing systems (POV-Ray seems to be a bit limited on texturing front).
Solid colored planer textured parts should be ok though.
Transparent stuff might end up a bit different or not transparent at all.
Cyl and sphere variants should also be ok except when the texture uses a complete 360 degree wrap around. I'm still looking into that issue hoping to improve it in 1.6b.