Texture Mapping extension


RE: Texture Mapping extension
#95
(2018-01-30, 2:34)Orion Pobursky Wrote:
(2018-01-30, 1:54)Michael Horvath Wrote: Do any of the POV-Ray converters support this extension yet?

I believe LDCad’s export does.

It does but there are some limitations resulting from the differences between OpenGL and Pov-ray's texturing systems (POV-Ray seems to be a bit limited on texturing front).

Solid colored planer textured parts should be ok though.
Transparent stuff might end up a bit different or not transparent at all.
Cyl and sphere variants should also be ok except when the texture uses a complete 360 degree wrap around. I'm still looking into that issue hoping to improve it in 1.6b.
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Re: Texture Mapping extension - by Tim Gould - 2012-04-14, 22:08
Re: Texture Mapping extension - by Tim Gould - 2012-11-15, 22:51
Re: Texture Mapping extension - by Tim Gould - 2012-11-30, 21:55
RE: Texture Mapping extension - by Roland Melkert - 2018-01-30, 19:06

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