RE: Datsville rev528
2018-01-15, 18:23 (This post was last modified: 2018-01-15, 19:26 by Merlijn Wissink.)
2018-01-15, 18:23 (This post was last modified: 2018-01-15, 19:26 by Merlijn Wissink.)
(2018-01-14, 22:01)Roland Melkert Wrote:(2018-01-14, 15:02)Michael Horvath Wrote: Revision 528
- Reverted some earlier changes WRT procedural terrain created using World Machine.
- Sidewalks are a bit less wide now.
- Lots of reorganization of files and file naming to be more consistent.
- Many other small tweaks and fixes.
This project is still my favorite performance/render engine test case
2fps (on my 6 year old radeon)using 575MB of system ram in LDCad 1.6a,
I'm hoping to get it at 3 or 4 fps in 2.0 maybe even 'playable' by using game engine like frustum culling.
I've got about 6fps on my GTX1070, but according to Task Manger (ok, probably not the best monitoring tool ) gpu usage is 'only' about 50%. Any reason for that?