(2017-09-20, 22:31)Gerald Lasser Wrote:(2017-09-18, 18:44)Nils Schmidt Wrote: I am working on a new CSG engine which will generate less triangles and a better overall triangulation.
There are already some promising results, but I need to define more testcases to deliver a rock-solid implementation in the end.
You could use the code for the Jurassic World Sphere to test:
https://forums.ldraw.org/thread-16357.ht...hlight=CSG
I managed to do it with different steps and with Intersector to reduce the number of triangles. I promis I finish the part soon, right now comparing it to the LDD version
Thanks Gerald! I will use the sphere to test it. I already knew something about your work (J.C. Tchang mentioned it in his LDPE manual).
My plan is to release the new CSG engine in December. I started to optimise the CSG triangulation in September, but then I had improve the overall stability of the algorithm and discard the triangulation optimisations. Now, I am working on triangle optimisations again.