(2017-10-13, 14:41)Gerald Lasser Wrote: When doing it in the usual 16 segment, I find it too rough, not giving an eye-pleasing result. However making it 48 segments seems a bit too many, as the number of (plain) surfaces on the sphere would be around 720. I tried with 32 segments for a circle now and this is the result below. Note, that the print is 48 segments.
How does it look with smoothing ?
But Orion is right modern hardware barley gets exited about 720 faces, if rendering per part the api overhead is probably more of an issue then the face count