BB-8 Body - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: BB-8 Body (/thread-22435.html) |
BB-8 Body - Gerald Lasser - 2017-10-13 I decided to do a few parts from the LDD leftovers. One of the is the BB-8 body, part 20953. When doing it in the usual 16 segment, I find it too rough, not giving an eye-pleasing result. However making it 48 segments seems a bit too many, as the number of (plain) surfaces on the sphere would be around 720. I tried with 32 segments for a circle now and this is the result below. Note, that the print is 48 segments. 20953.PNG (Size: 26.15 KB / Downloads: 58) What's your opinion on the number of segments? RE: BB-8 Body - Philippe Hurbain - 2017-10-13 32 seems a good compromise as it allows relatively easy junction with 16 primitive studs... Perhaps go a bit further, 32 in horizontal plane, 24 in vertical direction? RE: BB-8 Body - Orion Pobursky - 2017-10-13 (2017-10-13, 14:41)Gerald Lasser Wrote: I decided to do a few parts from the LDD leftovers. One of the is the BB-8 body, part 20953. I'd just do 48. It's a standard facecount and it doesn't really matter with modern renderers. RE: BB-8 Body - Roland Melkert - 2017-10-13 (2017-10-13, 14:41)Gerald Lasser Wrote: When doing it in the usual 16 segment, I find it too rough, not giving an eye-pleasing result. However making it 48 segments seems a bit too many, as the number of (plain) surfaces on the sphere would be around 720. I tried with 32 segments for a circle now and this is the result below. Note, that the print is 48 segments. How does it look with smoothing ? But Orion is right modern hardware barley gets exited about 720 faces, if rendering per part the api overhead is probably more of an issue then the face count RE: BB-8 Body - Gerald Lasser - 2017-10-13 Thanks for your opinions, made me go for the 48 segments |