RE: [LDPartEditor] "fuzzy" vertices (solved)
2017-08-13, 14:18 (This post was last modified: 2017-08-13, 14:21 by Nils Schmidt.)
2017-08-13, 14:18 (This post was last modified: 2017-08-13, 14:21 by Nils Schmidt.)
(2017-08-12, 18:34)Philippe Hurbain Wrote: Sure, but two vertices 0.001 ldu apart are still 0.001 ldu apart wether I zoom close out far!!! That's why I suggest to consider vertices with a low enough distance in 3d space (say 0.001 ldu) to be one unique vertex.
I have very good news :D
Today, I implemented a "fuzziness factor" of 0.001 LDU, which will consider vertices within this range as "one" if you add something (e.g. a line, triangle, quad, etc.), regardless of the current zoom level.
You can customise this factor within the range of zero and one LDU. Setting the factor to zero will disable this feature.
(Issue #591)