As it has been mentionned recently a few times, there are many cases where vertices that should match perfectly do not, because they belong to different primitives/subparts, and rounding in these files make them slightly different. This is annoying for two things:
- selection doesn't extend past these slight mismatches (select connected / select touching)
- it is very difficult to properly attach new elements (lines, quads, etc) to these vertices, as only one vertex must be selected, forcing to zoom a lot to reach one of the vertices.
This is mildly annoying when building a new part (high precision of LDPE minimizes the mismatches), it is VERY annoying when reworking a part that was previously rounded...
So, as a user, I'd like to be able to define a "fuzzyness factor", distance below which vertices would be considered the same. This would work of course for selection extension, but also to attach new elements (this new element would be attached to one of these vertices at random).
- selection doesn't extend past these slight mismatches (select connected / select touching)
- it is very difficult to properly attach new elements (lines, quads, etc) to these vertices, as only one vertex must be selected, forcing to zoom a lot to reach one of the vertices.
This is mildly annoying when building a new part (high precision of LDPE minimizes the mismatches), it is VERY annoying when reworking a part that was previously rounded...
So, as a user, I'd like to be able to define a "fuzzyness factor", distance below which vertices would be considered the same. This would work of course for selection extension, but also to attach new elements (this new element would be attached to one of these vertices at random).