RE: Texture mapping
2017-06-28, 12:55 (This post was last modified: 2017-06-28, 12:56 by Jaco van der Molen.)
2017-06-28, 12:55 (This post was last modified: 2017-06-28, 12:56 by Jaco van der Molen.)
(2017-06-28, 12:32)Philippe Hurbain Wrote: OK...
- the underlying "sticker box" needs to be removed
- The texture must be applied to a disc, and not to a quad!
With this considerations, you get the attached subpart.
Then...
Since the structure is very simple, you don't even need the subpart (see part attached with texmap code directly embedded). For modularity reasons you may prefer the subpart way nonetheless!
...and finally... you don't need this at all since brickheads eye is on PT for a while http://www.ldraw.org/cgi-bin/ptdetail.cg...138p0l.dat ;D
I see. I was working way too difficult, still in "sticker" mode, since that is where I started a few days ago.
I was kind of dumb not looking for the part on the PT, but I was so busy creating and playing around with texture mapping I just went on.
Update on the patterns for this Jack Sparrow Brickhead (I do hope the patterns are not on the PT)
I made a hi res (still vector PNG) image of the belt pattern on the 1x3 brick.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl