Which renderers support Texture Mapping


RE: Which renderers support Texture Mapping
#17
(2017-06-20, 18:36)Merlijn Wissink Wrote: LPub3D creates a directory called LPub3D in the same folder as the LDraw file that's being worked on. In there it stores all submodels separately (for rendering), the generated images and maybe some more stuff (can't remember out the top of my head). It also uses separate parts libraries (don't ask me why...) for official and unofficial parts. Those libraries are located somewhere in the AppData folder.

OK, tried a bunch of different places to put the textures folder containing the image.

Alas, the LDraw file LPub3D makes takes out the lines for the texture:

Code:
4 4 -40 0 -20.5  40 0 -20.5  40 24 -20.5  -40 24 -20.5
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat

Instead of


Code:
0 !TEXMAP START PLANAR  -40 -20 -40  40 -20 -40  -40 60 -40  globe_west.png
4 4 -40 0 -20.5  40 0 -20.5  40 24 -20.5  -40 24 -20.5
0 !TEXMAP END
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat

So basically the file LPub3D uses to render the images for the instructions are without the TEXMAP meta and no texture is rendered... :-(

Any more ideas? I thing LPub3D needs some recoding regarding the TEXMAP meta.
And I haven't seen Trevor posting for a while, so I think regarding texture mapping we are on a dead end when it comes to LPub3D.
Jaco van der Molen
lpub.binarybricks.nl
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RE: Which renderers support Texture Mapping - by Jaco van der Molen - 2017-06-20, 19:06

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