LPub3D creates a directory called LPub3D in the same folder as the LDraw file that's being worked on. In there it stores all submodels separately (for rendering), the generated imagesĀ and maybe some more stuff (can't remember out the top of my head). It also uses separate parts libraries (don't ask me why...) for official and unofficial parts. Those librariesĀ are located somewhere in the AppData folder.
Which renderers support Texture Mapping
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