RE: Which renderers support Texture Mapping
2017-06-20, 17:23 (This post was last modified: 2017-06-20, 17:24 by Travis Cobbs.)
2017-06-20, 17:23 (This post was last modified: 2017-06-20, 17:24 by Travis Cobbs.)
(2017-06-20, 6:43)Jaco van der Molen Wrote:(2017-06-19, 20:59)Travis Cobbs Wrote: Did you store the image as textures/globe_west.png, where the textures directory is alongside texture.dat? And do you have "Use texture maps" enabled in the Primitives tab of LDView's preferences?
Ah, OK. The image was in the right folder, but the preferences were disabled. This works!
Now for LPub3D: when I use LDView as renderer, the texture is not rendered. How to achieve this?
That would be the whole point for me to be able to generate instructions with textures (custom printing) applied.
Try copying the texture image to <LDraw>/Unofficial/parts/textures. I think LPub (and LPub3D) create new files in a different directory for rendering, and that process probably doesn't copy the associated texture images. (<LDraw>/models/textures might work also, and would probably be more appropriate if it does work.)