RE: Which renderers support Texture Mapping
2017-06-19, 18:18 (This post was last modified: 2017-06-19, 18:19 by Travis Cobbs.)
2017-06-19, 18:18 (This post was last modified: 2017-06-19, 18:19 by Travis Cobbs.)
And here is the code for a red sticker quad placed 1/2LDU in front of the same 2x4 brick:
The above uses the same texture file, which needs to be stored in a textures subdirectory of wherever the ldr file is stored. The result looks like this:
Code:
0 !TEXMAP START PLANAR -40 -20 -40 40 -20 -40 -40 60 -40 globe_west.png
4 4 -40 0 -20.5 40 0 -20.5 40 24 -20.5 -40 24 -20.5
0 !TEXMAP END
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
The above uses the same texture file, which needs to be stored in a textures subdirectory of wherever the ldr file is stored. The result looks like this: