Which renderers support Texture Mapping


RE: Which renderers support Texture Mapping
#8
And here is the code for a red sticker quad placed 1/2LDU in front of the same 2x4 brick:

Code:
0 !TEXMAP START PLANAR  -40 -20 -40  40 -20 -40  -40 60 -40  globe_west.png
4 4 -40 0 -20.5  40 0 -20.5  40 24 -20.5  -40 24 -20.5
0 !TEXMAP END
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat

The above uses the same texture file, which needs to be stored in a textures subdirectory of wherever the ldr file is stored. The result looks like this:
[Image: Lo2VSjc.png]
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RE: Which renderers support Texture Mapping - by Travis Cobbs - 2017-06-19, 18:18

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