Here is an example of what I mean by a wrapper part. Save the following DAT code in an ldr file:
Save the following image in a file named globe_west.png in a textures subfolder of wherever you store the ldr file:
![[Image: NsGaBYJ.png]](http://i.imgur.com/NsGaBYJ.png)
If you then load the file in a texmap-supporting renderer, you should get something like so:
![[Image: 0zcHOQP.png]](http://i.imgur.com/0zcHOQP.png)
Code:
0 !TEXMAP START PLANAR -40 -20 -40 40 -20 -40 -40 60 -40 globe_west.png
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
0 !TEXMAP END
Save the following image in a file named globe_west.png in a textures subfolder of wherever you store the ldr file:
![[Image: NsGaBYJ.png]](http://i.imgur.com/NsGaBYJ.png)
If you then load the file in a texmap-supporting renderer, you should get something like so:
![[Image: 0zcHOQP.png]](http://i.imgur.com/0zcHOQP.png)
![[Image: S4NiigK.png]](http://i.imgur.com/S4NiigK.png)