Here is an example of what I mean by a wrapper part. Save the following DAT code in an ldr file:
Save the following image in a file named globe_west.png in a textures subfolder of wherever you store the ldr file:
If you then load the file in a texmap-supporting renderer, you should get something like so:
Code:
0 !TEXMAP START PLANAR -40 -20 -40 40 -20 -40 -40 60 -40 globe_west.png
1 1 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
0 !TEXMAP END
Save the following image in a file named globe_west.png in a textures subfolder of wherever you store the ldr file:
If you then load the file in a texmap-supporting renderer, you should get something like so: