Quote:Note that if I don't want a full triangle split (that generates 6 triangles) I add an edge line on the side I want to split in halves, then split that edge thus splitting the nearby triangle. Then I remove the extra edge lines...
My method is similar to yours. I added edge lines between vertices in the subfile. Then select the line and split them into shorter sections and move the new vertex onto the surface, thus creating a bent line. This works fine, as long as all the surfaces are kept in the subfile.
Quote:Your method looks very interesting too (and maybe you started from a better image?)
Yes, I was looking at more than one picture. I found some videos reviews of the set too.
Quote:Then "Move manipulator to the nearest edge". Since manipulator was already on the edge it doesn't move, but its z axis gets aligned with edge, allowing to move things along the edge.I think I got it. I'll have to try this.