(2016-10-13, 13:33)Philippe Hurbain Wrote: Wishes of the day...
- As a user, I'd like to be able to constrain "Merge to Nearest Face" to operate in a fixed direction (x/y/z). Said another way: I'd like to be able to project things on nearest surface in x/y/z direction.
Current "Merge to Nearest Face" is nice and useful, but often distort the mesh in an unwanted way.
My question is: what should I choose first? The direction or the closest distance?
I would normally search the closest point and then determine the projection on the surface, based on the given direction.
Otherwise, I would cast a ray in the direction and calculate which surface point is closest to the ray (like SlicerPro2, more complicated and maybe less intuitive).
I prefer the first approach, because it adds more functionality instead of duplicating features from SlicerPro2.
Any thoughts?
I am going to release version 0.8.28 when issue #479 is closed.