RE: LDCad 1.6 Beta 1 (win+linux)
2017-01-30, 20:19 (This post was last modified: 2017-01-30, 20:21 by Roland Melkert.)
2017-01-30, 20:19 (This post was last modified: 2017-01-30, 20:21 by Roland Melkert.)
(2017-01-30, 12:37)Philippe Hurbain Wrote: ...and a future feature wish...
Would be nice if view export (both OpenGL and POV) offered better framing ability. Currently it's pretty much a guess work, requiring several iterations. What about a frame overlay on 3D view, along with possibility to pan/rotate/zoom view?
I attached the wrong one (hadn't regenerated the .sf files), attached is the correct one. Changes mostly concern transparent parts.
As for the framing stuff, I was hoping to do something like you mention in Beta 2 but I kinda forgot about it
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