POV-Ray: Transparency using fade_color


RE: POV-Ray: Transparency using fade_color
#4
(2016-12-02, 19:38)Niklas Buchmann Wrote: You're still using transmit/filter (which are texture attirbutes) in your example. I want to get rid of a colored texture for transparent parts altogether and use the interior statement to color the parts like this:

Code:
#declare LDXColor46 = material {
    texture {
      pigment {color srgb <1,1,1>        transmit 1        filter 0      }
      finish  { lg_transparent_finish }
      normal  { lg_transparent_normal }
    }
    
    interior {
      ior 1.6
      fade_color srgb <247/255, 241/255, 31/255>
      fade_distance 1
      fade_power 1
    }
}

I like the results of this method a lot, the parts do look more realistic and seem to have more depth. It's just that I'm not happy with the results in all circumstances.
Did not realize that, just when I thought I was done tweaking Smile
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RE: POV-Ray: Transparency using fade_color - by Roland Melkert - 2016-12-02, 20:03

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