(2016-10-16, 11:36)Niklas Buchmann Wrote: Looks very nice, though I still think that the black color looks too blue.
Have you looked into using interior{}? I think having refraction on transparent parts makes a huge difference:
Yes I'm now using:
Code:
#macro ldrawTexPlastic(r, g, b, a)
pigment {
#if (a<1.0)
srgbt <r,g,b,0.75>
#else
srgb <r,g,b>
#end
}
normal {
bumps 0.005
scale 0.5
turbulence 0
}
finish {
emission rgb colorEmission
diffuse 1
brilliance 1
conserve_energy
phong 0.5
phong_size 40
metallic 0
reflection 0.1
}
#end
#macro ldrawMatPlastic(r, g, b, a, tex)
texture { tex }
#if (a<1.0)
interior { ior 3 }
#end
#end
#declare ldTex4=texture {
ldrawTexPlastic(0.788235,0.101961,0.035294,1)
}
#declare ldMat4=material {
ldrawMatPlastic(0.788235,0.101961,0.035294,1,ldTex4)
}
Still tweaking the rubber and metals though.
I think the tint in black is caused by the skysphere.