LDForge


RE: [dead] LDForge
#26
I might pick this up after having taken my time off LDraw again since I seem to be regaining interest in Legos after a long while. I guess I need a hobby.

I still lament OpenGL requiring black magic fueled by virgin blood to function, though. The codebase, as it is, is very poorly done and I've had to dish in significant effort to get heads or tails out of it. I guess I'll just need to keep refactoring it.
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Messages In This Thread
LDForge - by Santeri Piippo - 2014-09-07, 1:37
RE: [dead] LDForge - by Roland Melkert - 2016-04-24, 19:49
RE: [dead] LDForge - by Santeri Piippo - 2016-04-24, 20:08
RE: [dead] LDForge - by Nils Schmidt - 2016-04-29, 14:52
RE: [dead] LDForge - by Roland Melkert - 2016-04-29, 17:35
RE: [dead] LDForge - by Santeri Piippo - 2016-10-16, 14:24
RE: LDForge - by Santeri Piippo - 2017-03-03, 23:56
RE: LDForge - by Philippe Hurbain - 2017-03-04, 8:21

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