Wishes of the day...
- As a user, I'd like to be able to constrain "Merge to Nearest Face" to operate in a fixed direction (x/y/z). Said another way: I'd like to be able to project things on nearest surface in x/y/z direction.
Current "Merge to Nearest Face" is nice and useful, but often distort the mesh in an unwanted way.
- As a user, I'd like to be able to tell whether or not "Merge to Nearest Edge" splits the edge on merged vertices (yes, this creates a T-junction, but sometimes that's just what I want).
- As a user, I'd like to be able to constrain "Merge to Nearest Face" to operate in a fixed direction (x/y/z). Said another way: I'd like to be able to project things on nearest surface in x/y/z direction.
Current "Merge to Nearest Face" is nice and useful, but often distort the mesh in an unwanted way.
- As a user, I'd like to be able to tell whether or not "Merge to Nearest Edge" splits the edge on merged vertices (yes, this creates a T-junction, but sometimes that's just what I want).