[LDPartEditor] 0.8.25 Beta Released (64bit only / usability / bugfix)


RE: [LDPartEditor] Merge to nearest face in this direction
#13
Wishes of the day...

- As a user, I'd like to be able to constrain "Merge to Nearest Face" to operate in a fixed direction (x/y/z). Said another way: I'd like to be able to project things on nearest surface in x/y/z direction.
Current "Merge to Nearest Face" is nice and useful, but often distort the mesh in an unwanted way.

- As a user, I'd like to be able to tell whether or not "Merge to Nearest Edge" splits the edge on merged vertices (yes, this creates a T-junction, but sometimes that's just what I want).
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Messages In This Thread
RE: [LDPartEditor] Merge to nearest face in this direction - by Philippe Hurbain - 2016-10-13, 13:33
Limited internet access... - by Nils Schmidt - 2016-11-05, 11:20
Rectifier in LDPE - by Magnus Forsberg - 2016-11-27, 19:41

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